2. My current Bluff and Intimidate is some where in the 30's, and when it comes to lying, and instilling fear, I make my fellow Bard jealous. Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. It's to all perception checks. Potions Cure Serious Wounds (750) It is far easier for a druid to evade a ratcatcheer than for an inquisitor to evade several guards. Sneak attack has nothing to do with scouting anyways. Search. Pathfinder - Inquisitor Archetypes Breakdown. Skills (Base: 50) acrobatics +19, appraise +10, bluff +7, climb +4, diplomacy +7, disable device +21, escape artist +19, fly +9, knowledge (arcana) +20, knowledge (all other knowledge skills) +10, linguistics +10, perception +14, sense motive +5, sleight of hand +19, spellcraft +20, stealth +24, swim +4, use magic device +13 Racial “Fletchling”: Native Outsider, Darkvision 120, Low-light vision, Skilled, Shadow Blending, Shadowy Resistance, Spell-like abilities. Druids aren't the best spies, but they are the best scouts. The cleric has widely been considered one of the most powerful classes in 3.5. He's starting to get good at his job. Overall the inquisitor is going to be a little better if he is built for a scout. They effectively get most of the good trap handling talents for free. she can hide, perceive, identify, and even negotiate. M This spell has a material component not normally included in a spell component pouch. Sign in|Report Abuse|Powered By Google Sites. To me the main advantage the inquisitor has at this point is in situations where magic is not possible and identification of monsters. - Mobility (used to range/close on party/enemies as needed) If something hits the fan a druid and an AC can solo many encounters, or at least last long enough for the party to get there. At Inquisitor lvl 13 you may take Cricical Focus to access Sickening Critical at lvl 15, but I don't think it's the only way. Also gets trapfinding and six skill points, on a full BAB class with an animal companion and four levels of divine casting. Ranger Spells (3pp) Sorcerer/Wizard (3pp) Summoner Spells (3pp) No sneak attack, but that's actually a good thing, sneak attack is a trap. And their performance replacement doesn't have audible or visual components like normal inspire competence so they can use it to crank their stealth or bluff or whatever they need. Wildshape lasts longer than a wizards invisibility. pathfinder-1e optimization domains. Pages in category "Inquisitor spells" The following 18 pages are in this category, out of 18 total. They can, among other things, specialize in critical strikes, elemental penetration or buffing themselves with consecrated ground. 4th level: Shadow Projection, Shadow Conjuration, Greater Invisibility, Charm Monster, 5th level: Shadow Evocation, Dominate Person, Undead Anatomy II. If you walk through an antimagic field, you're screwed. Well, I've done all I can, and provided the class that does all that was asked for. The Arcanist is a unique take on arcane spell casting. 1 Level 0/Orisons 2 Level 1: 3 Level 2: 4 Level 3: 5 Level 4: 6 Level 5: 7 Level 6: Bane Bless Cause Fear Cure Light Wounds Divine Favour Doom Ear-Piercing Scream Expeditious Retreat Haze of Dreams Inflict Light Wounds Protection From Alignment Remove Fear Shield of Faith Stunning Barrier True Strike Aid Blessings of Luck And Resolve Boneshaker Castigate Cure Moderate Wounds Delay … An inquisitor can cast only a certain number of spells of each spell level each day. to 93 Traits Magical Knack, Reactionary One skill can be overcome with a trait or skill focus but three is stretching it a bit much. If you're really into Sneak Attacking, go Vivisectionist Alchemist instead. Description Source; Adjustable Disguise As disguise self, but you can change the disguise as a swift action. If you want your druid to be the best scout possible, invest in UMD and get some magic items to allow casting non-druid spells that are great for scouting.