As mercenaries, I feel like our ship should be intimidating to see. I love that there’s a discussion not just of how to turn Ghosts of Saltmarsh into a campaign, but also how to weave in the adventures of Tales from the Yawning Portal. The original version of The Final Enemy, module U3 from 1983, was aimed at character levels 3 – 5. Still not entirely sure what to do with the expanded story options you present, but that’s something I can hopefully figure out when the time comes. It has the party ventur A terrifying sight to behold, but it seems like the rest may not be too keen on the idea. I’ve been using your products for the past three years and I look forward to what you release for this book. Required fields are marked *. I need to come up with reactions that make sense for everyone. If Tales from the Yawning Portal was a greatest hits collection, Ghosts of Saltmarsh is a concept album – seven adventures that all (loosely) … The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. , Pingback: Ghosts of Saltmarsh in Forgotten Realms (free maps!) Unfortunately, there’s a few of these scattered around in the conversions of these classic adventures. Year of Accountability – June 28th-July 5th, 2020 – Camp NaNoWriMo Progress on the Novella! Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. The D&D Beyond version of Ghosts of Saltmarsh includes high resolution versions of both of these maps along with high-resolution maps of all of the locations in the whole book. Go check out my Custom Resources page to find the newest campaign setting – Redwatch Island! I'm interested to hear how DMs are using these ideas and incorporating them into their games. There isn't mention of how you might use some of the ideas in Chapter 1, so its left open. Sign up for the Eventyr Games mailing list and get updates & special discounts in your inbox! Happy 4th of July! As always, we’re interested in hearing what you think. (We’ve even added to that content here at Eventyr Games with our DM’s Resources for Ghosts of Saltmarsh). So, we need something to bind them together, and for that, there’s nothing better than…. The main plot here is that lizardfolk and other aquatic races are mustering a defense against the evil sahuagin, who’ve taken the lizardfolks’ lair and now threaten the coast. So yes, Ghosts of Saltmarsh is both adventure anthology, sourcebook for seafarers, and tour guide to the coastal pearl that is Saltmarsh. Feb 19, 2020 - Explore Annaliese Hottal's board "ghosts of salt marsh" on Pinterest. Salvage Operation (4th level) – The party recovers a l… The PCs chose to protect the Ghost instead of the council house so I am going to say Eilander is badly wounded and the Lizardfolk ambassador is dead. Let’s be honest. If you want the campaign to continue, you can leave clues of a greater evil in the sahuagin’s lair, such as defeated sahuagin pleading the case, that they’re only fleeing from “the horde of the drowned”, or fresh murals showing the unholy union between the sahuagin god Sekolah and Orcus, that has incited the sahuagin’s invasion. Re: Ghosts of Saltmarsh character ideas Druid 3 (Land- Coast), Monk X (Four Elements) Traveling Sage. ( Log Out / Summary. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. DMing. Stonehorn is is bad shape also, although his life does not appear to be in immediate danger. Redwatch has only recently risen to prominence, based on two reasons. When running Ghosts of Saltmarsh as a single long campaign, it may work better to bring the Styes in before Tammeraut's Fate and then run Fate as the final conclusion to the whole Ghosts of Saltmarsh campaign. The other is barely alive and bleeding heavily; the guards rush to bandage her. This site is to be used as an aid to the campaign book and not serve as a replacement. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource - Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. Campaign Assets All of the information on this site should be credited to the original authors of the Dungeons & Dragons Ghosts of Saltmarsh campaign. What plots should you include? The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) As a new DM interested in using this book as a summer-time adventure with my friends, this was a great post and a nice starting point. It’s challenging and rewarding and has all of that salty flavor from a good seafaring campaign. Second, the newly discovered iron and silver mines in the southern branch of the Redwatch Ridge Mountains give the holder of said mines a lot of power. So now that we’ve created a triumvirate of COOL things, let’s put that into Dungeons and Dragons and have some fun, shall we? The Sinister Secret of Saltmarsh is a very nice adventure. ), I’m not letting characters develop Dragonmarks until 3rd or 5th level (haven’t decided yet), as I don’t want them to have too much power, and I don’t want them to have access to the Dragonmark resources that may help tilt the scales so to speak. Umberlee – if you’re basing the campaign in the Forgotten Realms – is also a perfectly fine choice for the campaign’s aquatic villain. Ikko Ikki -- Martial Artist in "Quest for the Shunned City". We also need to make…. Change ), You are commenting using your Twitter account. I haven’t played since 1989 so the 5e stuff has been really fun to relearn. Good catch! The campaign I'm running isn't particularly naval themed, and is actually more of a world-hopping adventure, but it a decently large focus on mystery and intrigue in between hack and slash. In Salvage Operation, the ship have been invaded by cultists revering the evil deity, or perhaps the elder octopus is corrupted by the evil deity (it could even be the kraken the party later fight in The Styes, giving them a chance at revenge!). The best thing is, that in the whole first act, you don’t really need to worry too much about the second act and how the Scourge of Orcus plays into everything – sure, you can leave subtle clues that something larger is going on (perhaps the cultist in Salvage Operation bear dire portents, or are even cultists of Orcus), but it’s not a requirement. I don't know what Ghosts of Saltmarsh will include, exactly, but I'd be surprised if it's much more than a straight conversion of the original three modules to 5th edition. Depending on your choices and preferences, there’s a multitude of different ways you could fit the adventures together. Perfect timing! It’s not perfect, b/c it may not be to scale and it doesn’t include the modifications the new residents have made. This part has been left out of GoS, instead using a chart based on how successful the party is on their return engagement as the advance group to the main attack. The thing that really binds a campaign together – and what we’re missing here – is a main threat. leapingmountain. Relations with the dwarves of the Mhor Holds have been consistently rocky, and the Prince of Redwatch is well positioned to make himself a lot of money from trade for iron. Without this map, it’s hard to imagine how the players could explore most of the complex (their mission) without alerting the whole complex and facing all of the inhabitants in a huge battle or series of running fights. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Mike prepares for his final Ghosts of Saltmarsh game in which the characters come face to face with Tharizdun himself! 3. It is much faster than snail mail. As this is the campaign I’m getting started to run this week (Eek! Wow, that’s amazing – thanks so much for the support! Instead, we’ll want to end things in Tammeraut’s Fate, with waves of undead assailing the characters, before a final delve into the Pit of Hatred. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. If you have any questions, you’re always more to ask, and I’ll give any advice I have! That latter part makes me fascinated to potentially use the town as a sort of hub for the party in the time between missions across Faerun [adopting Saltmarsh to the Realms here]. Thank you for your effort and taking the time to write this! Greetings again, friends of Greyhawk!Today is just some personal gaming news. ( Log Out / Cartographer Jason Engle also contributed a number of great pieces to the book though they are not available here. Ghosts of Saltmarsh is a really fun campaign setting grounded in classic adventures. 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